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Jobs at Spellbrush
11 open roles read nightly from companies’ own hiring pages. Each one links to the original ad.
1–11 of 11 jobs
Head of Finance / CFO
4 days agoSpellbrush · San Francisco, California, United States
On-siteFull-timeExecutiveFinanceWe're looking for a finance person to join our team and run the money side of an unusual anime company.
HPC/ML Infrastructure Engineer
4 months agoSpellbrush · San Francisco, California, United States
On-siteFull-timeData & AIWe’re looking for an experienced HPC infrastructure engineer to lead bringup, administration, and operations on is probably the largest anime AI training cluster in the world. You’ll serve as the bridge between our researchers and the bare GPU machines, helping to make sure…
3D Game Programmer (Unity)
14 months agoSpellbrush · San Francisco, California, United States
HybridFull-timeEngineeringYou will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.
AI Anime Researcher - LLM
14 months agoSpellbrush · San Francisco, California, United States
Full-timeScience & researchYou will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.
AI Anime Researcher - Motion Generation Models
14 months agoSpellbrush · San Francisco, California, United States
Full-timeDesignYou will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.
Level Designer
15 months agoSpellbrush · San Francisco, California, United States
Full-timeDesignUse our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on…
Game Programmer (Unity)
24 months agoSpellbrush · San Francisco, California, United States
Full-timeSeniorEngineeringWe are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming anime mobile tactics game.
Software Engineer
24 months agoSpellbrush · San Francisco, California, United States +1
Full-timeEngineeringAs Spellbrush continues to grow rapidly, we're seeking talented generalist engineers to join our team and help us build advanced data pipelines, foundational datasets, as well as the tools and infrastructure that support them. If the thought of running a batch job across…
AI Anime Researcher
33 months agoSpellbrush · Tokyo, Japan +1
Full-timeScience & researchWe're looking for an experienced AI Researcher to join our team and help us push the boundaries of AI and anime. You'll design and develop large-scale diffusion models with a primary focus on images, and secondary focus on other modalities like 3d, text, video and audio.
AI Infrastructure Engineer
33 months agoSpellbrush · San Francisco, California, United States
Full-timeEngineeringSpellbrush, the world’s leading generative AI studio behind niji・journey, is looking for an AI Infrastructure Engineer to join us in building out end-to-end ML infrastructure to run our models on all platforms.
Front-End Engineer (Anime)
33 months agoSpellbrush · San Francisco, California, United States
RemoteFull-timeEngineeringWe're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing complex front-end applications, usually in react and typescript, with a focus on making…
Updated 06 Nov 2026 09:37 UTC from the OptiTalent job library.