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Spellbrush

Level Designer

San Francisco, California, United States

Location
San Francisco, California, United States
Work
Not stated
Employment
Full-time
Level
Not stated
Function
Design
Pay
Not stated
Posted
15 months ago

About the role

What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

Source

Posted by Spellbrush on their own hiring page, jobs.ashbyhq.com. OptiTalent shows it as published, read 07 Nov 2026 01:00 UTC; the original is the reference.

View the original ad ↗

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