Skip to main content

Riot Games

Principal Software Engineer, Rendering - Unpublished R&D Product

Los Angeles, California, United States

Location
Los Angeles, California, United States
Work
Not stated
Employment
Not stated
Level
Lead / staff
Function
Engineering
Pay
Not stated
Posted
3 months ago

About the role

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Principal Software Engineer, you’ll work alongside other engineers to implement technical solutions at a company-wide scale. You’ll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering.

As a Principal Software Engineer focused on graphics on the unpublished MMO team, you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and engine features to support one of our new games. You will also work collaboratively with artists, designers, and producers to deliver genre-defining visual experiences to our players. You will also report to the Engineering Manager of the project.

Responsibilities

  • Be the rendering expert of the team
  • Help build the engine technology that powers one of our new AAA games
  • Deeply understand how rendering systems are interlinked and proactively work across departments to shepherd best practices and advise on all things rendering-related
  • Work collaboratively with the art team to help realize the overall vision of the game
  • Work to monitor and increase the performance of the game client
  • Build, implement, and improve tools for artists across multiple platforms
  • Work to resolve pipeline issues and to identify areas for improvement

Required Qualifications

  • 8+ years of professional programming experience as a rendering engineer
  • 2+ years experience as a technical lead
  • Experience working with various game engines (i.e. Unreal, Unity, etc.)
  • BS or equivalent experience
  • Familiarity working in an agile environment
  • Experience with multithreaded programming
  • Experience working on an MMO

Desired Qualifications

  • Familiarity with working with and extending tools like Maya
  • Expert in low-level optimization of C++
  • Experience with asset pipelines, version control, and data-driven rendering architectures
  • Experience with Nanite
  • Experience with procedural content generation tools (i.e. Houdini, UE5 PCG, etc.)

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

Source

Posted by Riot Games on their own hiring page, www.riotgames.com. OptiTalent shows it as published, read 07 Nov 2026 01:29 UTC; the original is the reference.

View the original ad ↗

More at Riot Games

  • Riot Games · Singapore

    ManagerProduct

    As a Manager, 3D Character Art on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence.; Provide craft direction for your team.; Provide as-needed support of all aspects of 3D production process; from set-up…

  • Riot Games · Los Angeles, California, United States

    Mid levelEngineering

    Own quality outcomes for assigned systems and features, including risk assessment and release readiness; Lead defect triage, prioritization, and communication across disciplines; Design, improve, and drive test strategies and methodologies for your product space; Execute and/or…

  • Riot Games · Los Angeles, California, United States

    HybridMid levelScience & research

    Serve as the primary producer for assigned playtests, ensuring operational execution, coordination, and accountability; Demonstrate a strong ownership mentality – coordinate across partners, anticipate risks, and resolve unowned blockers before they escalate; Recruit, screen,…

  • Riot Games · Dublin, Ireland

    Mid levelEngineering

    Building interfaces for creating and updating content configurations.; Adding schema validation, previews, and automated checks to catch configuration errors before release.; Supporting localization and asset workflows, and making it easier to test and promote content between…