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Design jobs in France

6 open roles read nightly from companies’ own hiring pages. Each one links to the original ad.

1–6 of 6 jobs

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  • Voodoo · Paris, Île-de-France, France +16

    RemoteContractSeniorDesign

    Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.

  • Voodoo · Paris, Île-de-France, France

    RemoteFull-timeMid levelDesign

    With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback.…

  • Voodoo · Paris, Île-de-France, France +9

    RemoteFull-timeSeniorDesign

    We're looking for a talented Senior Level Designer to be a hands-on level designer for our mobile casual game Hole.io, and also to eventually supervise and mentor a team of level designers . You will work with and define our custom-level editor in Unity to create fun and…

  • Voodoo · Paris, Île-de-France, France

    RemoteFull-timeMid levelDesign

    Support the Art director in the ideation and execution of the game’s vision.; Develop and optimize UX flows of new and existing features.; Create and maintain a comprehensive UI Style Bible and reusable component libraries.; Create high-quality 2D assets (menus, HUDs, buttons,…

  • Voodoo · Paris, Île-de-France, France +2

    On-siteFull-timeMid levelDesign

    Design UX flows and UI visual assets, working closely with the Game Designer to create intuitive and engaging player experiences; Contribute as a generalist UI/UX designer, applying strong visual design and art skills across both user experience and interface aesthetics; Build…

  • Voodoo · Paris, Île-de-France, France +2

    HybridFull-timeDirectorDesign

    Define and own the overall artistic vision for the game, ensuring consistency, quality, and alignment with the product's creative and commercial goals.; Establish and maintain a cohesive visual style across all art disciplines — UI/UX, characters, environments, VFX, and…

Updated 07 Nov 2026 10:21 UTC from the OptiTalent job library.