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Design jobs in France
6 open roles read nightly from companies’ own hiring pages. Each one links to the original ad.
1–6 of 6 jobs
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Voodoo · Paris, Île-de-France, France +16
RemoteContractSeniorDesignPaper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.
UI/UX Artist - Castle Busters
6 weeks agoVoodoo · Paris, Île-de-France, France
RemoteFull-timeMid levelDesignWith this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback.…
Senior Level Designer - Hole.io
3 months agoVoodoo · Paris, Île-de-France, France +9
RemoteFull-timeSeniorDesignWe're looking for a talented Senior Level Designer to be a hands-on level designer for our mobile casual game Hole.io, and also to eventually supervise and mentor a team of level designers . You will work with and define our custom-level editor in Unity to create fun and…
UI/UX Artist - Paper.io 2
5 months agoVoodoo · Paris, Île-de-France, France
RemoteFull-timeMid levelDesignSupport the Art director in the ideation and execution of the game’s vision.; Develop and optimize UX flows of new and existing features.; Create and maintain a comprehensive UI Style Bible and reusable component libraries.; Create high-quality 2D assets (menus, HUDs, buttons,…
UI/UX Artist - Midcore Unit
6 months agoVoodoo · Paris, Île-de-France, France +2
On-siteFull-timeMid levelDesignDesign UX flows and UI visual assets, working closely with the Game Designer to create intuitive and engaging player experiences; Contribute as a generalist UI/UX designer, applying strong visual design and art skills across both user experience and interface aesthetics; Build…
Art Director - Draft Showdown
6 months agoVoodoo · Paris, Île-de-France, France +2
HybridFull-timeDirectorDesignDefine and own the overall artistic vision for the game, ensuring consistency, quality, and alignment with the product's creative and commercial goals.; Establish and maintain a cohesive visual style across all art disciplines — UI/UX, characters, environments, VFX, and…
Updated 07 Nov 2026 10:21 UTC from the OptiTalent job library.