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Panic Button

Software Engineer, Graphics (Mid to Senior)

Austin, Texas, United States

Location
Austin, Texas, United States
Work
Not stated
Employment
Not stated
Level
Senior
Function
Engineering
Pay
Not stated
Posted
54 months ago

Pay and the market here

1,216 engineering jobs open in Austin: 7% remote, 268 posted in the last 30 days.

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About the role

Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.

Requirements

  • Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
  • Experience debugging rendering issues
  • Experience profiling and optimizing both CPU and GPU utilization
  • 2+ years C++ development and graphics programming experience

Source

Posted by Panic Button on their own hiring page, panicbuttongames.com. OptiTalent shows it as published, read 07 Nov 2026 12:20 UTC; the original is the reference.

View the original ad ↗

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