Skip to main content

Level

Senior Tools Engineer

Austin, Texas, United States

Location
Austin, Texas, United States
Work
On-site
Employment
Full-time
Level
Senior
Function
Engineering
Pay
Not stated
Posted
8 months ago

About the role

Senior Tools Engineer

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That's why we're building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It's a difficult problem that requires brilliant people and tremendous effort over time.

We are seeking a Senior Tools Engineer for our growing engine and creative development teams. You'll create the invisible infrastructure that empowers our entire team—from intuitive editor extensions to sophisticated asset pipelines. Every tool you build multiplies the creativity and efficiency of dozens of developers, artists, and designers.

You'll own

  • Custom engine editor tools and plugins
  • Asset import/export pipelines and workflow automation
  • Build systems and deployment infrastructure
  • Developer productivity tools and debugging utilities
  • Integration systems for external tools and services

What we're looking for

  • 5+ years developing tools for game development or interactive content teams
  • Strong C++ experience with modern game engine technology (Unreal, Unity, Godot, or proprietary engines)
  • Deep understanding of editor architecture, plugin systems, and extensibility patterns
  • Experience building asset pipelines and content management workflows
  • UX mindset for developer-facing tools—you understand that great tools are invisible

Bonus points

  • Experience with multiple game engines and their tooling ecosystems
  • Scripting language proficiency (Python, C#, Lua, or similar)
  • CI/CD and DevOps background
  • DCC tool integration experience (Maya, Blender, Substance, etc.)
  • Version control systems and asset management at scale

Source

Posted by Level on their own hiring page, jobs.ashbyhq.com. OptiTalent shows it as published, read 07 Nov 2026 00:41 UTC; the original is the reference.

View the original ad ↗

More at Level

  • Level · Seattle, Washington, United States

    On-siteFull-timeLead / staff$180K – $220K a yearEngineering

    As a Staff Fullstack Web Engineer on the Platform team, you will own end-to-end slices of Level's web experience — from the browser through the API layer and into the services that power identity, accounts, onboarding, and the authoring/admin surfaces our internal teams rely…

  • Level · Austin, Texas, United States

    On-siteFull-timeLead / staffEngineering

    Automation Architecture: Set technical direction for Git and GitHub Actions CI/CD and test automation spanning multiple game projects, studios, and platforms, including the reusable workflow and runner foundations teams build on.; Quality Strategy: Define the studio-wide…

  • Level · Austin, Texas, United States

    On-siteFull-timeSeniorEngineering

    Own release-readiness testing end to end: test planning, regression, smoke, and post-deploy verification.; Run go/no-go checks and give release owners a clear, evidence-based quality recommendation.; Resolve release issues without guidance, and take action to prevent them from…

  • Level · Austin, Texas, United States

    On-siteFull-timeDesign

    Design lessons with our learning designers. Start from their pedagogical brief and pitch the game loop, story, characters, and mechanics that make kids want to play, while effectively teaching students. You own the experience, they own the learning goal, and you solve for both…