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Bellota Labs

Senior Technical Artist

Redwood City, California, United States

Location
Redwood City, California, United States
Work
Hybrid
Employment
Full-time
Level
Senior
Function
Engineering
Pay
$150K – $225K a year
Posted
2 months ago

Pay and the market here

The top of this role’s range, $225K a year, is about the median of $219K for senior engineering jobs in Redwood City (middle half $195K – $250K, 61 jobs that state pay).

201 engineering jobs open in Redwood City: 3% remote, 28 posted in the last 30 days.

Wondering how well you fit this one? OptiTalent Career checks each requirement against your own record, privately. About OptiTalent Career →

About the role

At Bellota Labs, we’re building a next-generation poker app that brings rich

visuals, smooth gameplay, and polished UI to iOS and Android. The game is

live and shipping weekly. Our players expect precision, and so does our team.

We’re looking for a Senior Technical Artist to own the UI layer and ensure that

every screen a player touches is built with care. You’ll take design comps and

bring them to life in Unity with the visual fidelity they deserve, collaborating

closely with designers and engineers to ship production-quality experiences.

When you see a workflow that could be faster or more reliable, you’ll build the

tooling to make it so.

What You’ll Do

You’ll implement UI screens and player flows to pixel-perfect spec in Unity,

working across Design and Engineering to ship content that looks right and feels

right on device. Typography, spacing, color, animation timing – you notice when

something is off, and you treat that as a bug. This game is mostly UI, and your

work touches every screen the player sees.

Beyond content, you’ll identify where the UI creation process is slow or error-

prone and build editor tools and workflow improvements that make the team

faster and more reliable. The architecture is MVC with Unity as the view layer,

C# throughout.

This is a senior role with real ownership. You’ll have the autonomy to make

decisions, the trust to run with a design spec, and the creative freedom to solve

problems your way.

Who We’re Looking For

  • 7+ years as a Technical Artist or Unity UI Engineer, with a shipped

mobile Unity project

  • Deep experience implementing UI in Unity, from design comp to shipped

screen, with a strong eye for typography, spacing, and visual polish

  • Strong mobile performance instincts. You profile, you optimize, and you

understand what’s expensive on device and why

  • Clean, testable C# that fits a structured architecture
  • You’ve built tools that artists or designers use to create in-game content

faster

  • Comfortable interpreting design specs with autonomy and taste. You ask

the right questions early, push back when something won’t work on device,

and deliver to spec

  • A rapid Git workflow that fits a team shipping continuously
  • Comfortable with hybrid in-office work, or self-directed remote if you’re a

strong senior candidate

  • A portfolio that shows shipped UI work in Unity

Bonus: Asset pipeline management, automated validation systems, experience

with TDD or unit testing in Unity, gambling or regulated industry background,

AI tooling integrated in your workflow

Stack: Unity, C#, Git, AI-assisted workflow

What You’ll Get

  • The opportunity to define the UI layer of a growing product and contribute

to our development tooling from the ground up

  • Close collaboration with a seasoned engineering and design team who care

about craft

  • Ownership and creative freedom within a supportive, technically strong

environment

  • Flexible work arrangement

If you’re passionate about building immersive, skill-first digital products and want to help shape the future of poker innovation, we’d love to hear from you.

Join us at Bellota Labs - where the game is just getting started.

California-Employee-Privacy-Notice 10.16.2026

Source

Posted by Bellota Labs on their own hiring page, jobs.lever.co. OptiTalent shows it as published, read 07 Nov 2026 11:54 UTC; the original is the reference.

View the original ad ↗

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