Skip to main content

Insomniac Games

Senior Gameplay Programmer (CONTRACT)

United States

Location
United States
Work
Remote
Employment
Contract
Level
Senior
Function
Engineering
Pay
$82.74 – $100.00 an hour
Posted
2 months ago

Pay and the market here

The top of this role’s range, $208K a year, is 4% above the median of $200K for senior engineering jobs in United States (middle half $172K – $240K, 8,500 jobs that state pay).

32,703 engineering jobs open in United States: 15% remote, 7,915 posted in the last 30 days.

Wondering how well you fit this one? OptiTalent Career checks each requirement against your own record, privately. About OptiTalent Career →

About the role

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives
  • Bachelors degree or equivalent

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$82.74—$100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Source

Posted by Insomniac Games on their own hiring page, job-boards.greenhouse.io. OptiTalent shows it as published, read 07 Nov 2026 11:56 UTC; the original is the reference.

View the original ad ↗

More at Insomniac Games

  • Insomniac Games · United States

    RemoteContract$51.45 an hourAdministration

    This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.

  • Insomniac Games · United States

    RemoteContractSenior$80.00 an hourDesign

    Oversee user experience research on a large-sized project.; Strong communication skills to collaborate with research and development teams, keeping everyone updated on research status and processes.; Proactively surface study status, build updates, and project changes to the…

  • Insomniac Games · United States

    RemoteContractSenior$70.00 – $90.00 an hourDesign

    Hands-on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini-boss characters, and large-scale boss encounters.; Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and scripting…

  • Insomniac Games · United States

    RemoteContractSenior$76.92 – $86.00 an hourDesign

    Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards.; Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.; Independently…