Skip to main content

Sony Pictures Imageworks

Scene Assembly Artist

Vancouver, British Columbia, Canada

Location
Vancouver, British Columbia, Canada
Work
Not stated
Employment
Not stated
Level
Not stated
Function
Trades & logistics
Pay
CA$25.00 – CA$34.38 an hour (read from the ad)
Posted
8 months ago

Pay and the market here

The top of this role’s range, CA$72K a year, is 31% below the median of CA$104K for trades jobs in Vancouver (middle half CA$72K – CA$104K, 13 jobs that state pay).

17 trades jobs open in Vancouver: 6% remote, 2 posted in the last 30 days.

Wondering how well you fit this one? OptiTalent Career checks each requirement against your own record, privately. About OptiTalent Career →

About the role

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.

658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Summary

The Scene Assembly Artist acts as the bridge between Camera and Animation, ensuring that

camera-delivered scenes are technically sound and fully prepared for downstream departments.

Operating after conform, this role serves as a critical quality-control checkpoint before shots

move into Animation. Scene Assembly Artists are responsible for validating data, verifying shot

integrity, troubleshooting issues, and publishing shots while maintaining structural pipeline

compliance and overall production readiness.

Key Skills and Qualifications

  • Experience with Unreal Engine, Maya, and shot-based workflows.
  • Understanding of pipeline processes (publishing, conforming, asset management).
  • Keen eye for continuity and creative intent.
  • Excellent organizational and cross-department communication skills.
  • Ability to problem-solve in an evolving production environment.
  • Ability to meet tight production schedules while maintaining quality in a fast-paced feature animation pipeline.

Responsibilities

  • Prepare and publish shot files for Animation (Maya) based on received camera scene files (Unreal).
  • Validate and update assets (camera, characters, environments, props) as needed.
  • Conduct shot publishes and troubleshoot publishing issues
  • Ensure files are organized and structured according to pipeline standards.

Experience

  • Experience in a shot-based CG production environment (feature animation, episodic, or high-end VFX) is a plus
  • Eye for creative composition and camera language is a plus
  • Working knowledge of Unreal Engine scene workflows.
  • Understanding of CG pipelines, including publishing workflows, asset management, and shot tracking.
  • Familiarity with USD workflows and structured scene builds
  • Ability to troubleshoot technical issues related to scene structure, asset updates, and publishing.
  • Understanding of continuity across sequences (assets, camera, variations).
  • Strong organizational skills with attention to metadata, naming conventions, and version control.

Why this role is exciting

This entry level role is ideal for someone who thrives at the intersection of technical workflow and creative oversight, helping ensure a smooth and efficient handoff from Camera to Animation. Candidates will have the opportunity to learn from existing Camera/Previs artists at the studio for future layout and visualization opportunities.

The anticipated base salary for an Associate position is $25.00 to $34.38/hr and for an Intermediate position is $33.85 to $44.42/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

Source

Posted by Sony Pictures Imageworks on their own hiring page, job-boards.greenhouse.io. OptiTalent shows it as published, read 07 Nov 2026 11:13 UTC; the original is the reference.

View the original ad ↗

More at Sony Pictures Imageworks

  • Sony Pictures Imageworks · Vancouver, British Columbia, Canada

    DirectorCA$148.5K – CA$207.9K a year

    Create objectives and key results amongst cross functional teams to ensure focus and achieve results that highlight the intersection of creativity and efficiency.

  • Animation TD

    5 months ago

    Sony Pictures Imageworks · Vancouver, British Columbia, Canada

    CA$25.96 – CA$34.62 an hour

    Reporting to the Pipeline Supervisor and Technical Supervising Animator, as well as the HOCA and Supervising Animators on their designated production, an Animation Associate Technical Director (Anim ATD) will be involved in the creation, development and ongoing support of a…

  • Sony Pictures Imageworks · Vancouver, British Columbia, Canada

    Mid levelFrom CA$100K a yearEngineering

    We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We are looking for a highly proficient Technical Engineer to focus on the development and implementation of robust, high-performance, and…

  • CFX Pipeline Tech

    9 months ago

    Sony Pictures Imageworks · Vancouver, British Columbia, Canada

    SeniorCA$75K – CA$115K a year

    We are seeking a skilled and passionate CFX Pipeline Tech to join our team. This pivotal role involves the development and maintenance of our character effects pipeline, with a focus on dynamic simulations and innovative workflows. The ideal candidate is highly technical,…