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2K

Publishing Producer

Novato, California, United States

Location
Novato, California, United States
Work
Not stated
Employment
Not stated
Level
Not stated
Function
Trades & logistics
Pay
$112.7K – $166.8K a year (read from the ad)
Posted
6 days ago

Pay and the market here

The top of this role’s range, $167K a year, is 96% above the median of $85K for trades jobs in California (middle half $62K – $116K, 1,304 jobs that state pay).

1,435 trades jobs open in California: 3% remote, 423 posted in the last 30 days.

Wondering how well you fit this one? OptiTalent Career checks each requirement against your own record, privately. About OptiTalent Career →

About the role

Who We Are

At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.

Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.

But what truly powers 2K is our people.

We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.

What We Need

The Sports Business Unit at 2K is looking for a Publishing Producer to join our team. This is a critical role that will further develop the foundations of our next blockbuster sports IP, offering a rare opportunity to impact the future of the sports video game category. The role requires strong production fundamentals, a highly organized approach to complex pipelines, and the ability to effectively bridge development and publishing teams from concept to release.

We are seeking a proactive, experienced professional with 4-5+ years of game development experience—ideally in AAA or live-service environments—to lead critical publishing operations and end-to-end delivery pipelines. In this role, you will act as a “mission control” for publishing activity, tech integrations, and budget areas, leveraging your deep expertise to take a title from inception to ship, while serving as a strategic bridge of alignment between development teams and cross-functional publishing units.

What You Will Do

Responsibilities in this role could include the following:

  • Act as best-in-class production support to our development teams - deeply understanding their needs, supporting them in building publishing-dependant development pipelines and developing a strong publisher-developer relationship
  • Develop production pipelines for designing, creating and approving in-game content, ensuring we have adequate process in place to track progress, resolve blockers and have enough quality content to satisfy our player needs
  • Contribute to milestone reviews of internal game builds and design documentation, using your lived experience of game development to provide valuable feedback to our development teams and help them realize their vision
  • Drive the overall integration of backend / core tech services into an in-development title, processing both game team and central technology requirements and ensuring timely delivery of features around our release schedules
  • Design and run processes for internal game evaluation, incorporating inputs from Publishing and QA to ensure we’re delivering consistent and timely feedback to our development teams
  • Lead the overall game submission process for a AAA game from pre-certification to post-launch, triaging effectively between the development team, QA and Release Management to ensure we ship on time and at quality
  • Confidently coordinate playtests and build launches, driving internal alignment and clarity across game teams and publishing units, and closing out tactical responses to live issues
  • Convert your deep knowledge of our products into easily-understandable business requirements, ensuring marketing, commercial, and licensing partners understand in-development features and can operate in their roles effectively
  • Manage designated portions of a AAA game budget, such as tracking external development spend or third party porting costs
  • Support Publishing Production leadership with preparing material for executive-facing presentations

What Will Make You a Great Fit

  • 4-5+ years experience in internal or external game development, ideally on AAA and/or Live Service games
  • Lived experience of the difference between Publishing and Development Production, either as part of a publishing production team already, or as part of an internal development team with external publisher backing
  • Strong previous experience in project management and production, with a proven ability to take full games (or major features) from inception to ship and support them post-launch
  • Deep understanding of the game development lifecycle - you know instinctively where games should be at major milestones and can critically assess the strengths and weaknesses of in-development projects
  • Excellent communication skills - you seamlessly adapt your communication style based on your audience, and are comfortable leading everything from 1-1s to group presentations.
  • Strong relationship-building skills - you actively maintain a clear map of internal and external teams, sharing knowledge effectively and instilling confidence in our partners
  • Strong problem solving skills - you are calm and curious under pressure, handling ambiguous development challenges with a structured approach
  • Financially competent - you have experience managing budgets for small games or bespoke areas of large games, and are diligent about resolving budget risks
  • Passion for the gaming market - you can discuss current industry trends with ease and actively apply those learnings to our own games
  • Passion for sports - a genuine passion for sports in some form; whether that’s playing in real life, obsessively following your local team, playing sports video games with your friends, or having sports be a key part of your local community and social life

What Tools You’ll Have Experience With

  • Must-Have - Google Suite, especially Sheets, Slides and Docs
  • Should-Have - Jira, Asana

Bonus Points

  • Familiarity with establishing new IP - experience building something brand new from a ‘blank page’, understanding how to channel creative ambition into something that’s actually possible to ship

The pay range for this position in California at the start of employment is expected to be between $112,700 and $166,820 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job related knowledge skills, experience and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Please note that 2K Publishing is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in United States without requiring current or future employer sponsorship.

#LI-Hybrid

Source

Posted by 2K on their own hiring page, job-boards.greenhouse.io. OptiTalent shows it as published, read 12 Nov 2026 05:07 UTC; the original is the reference.

View the original ad ↗

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