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NC America

Lead Publishing Producer

Irvine, California, United States

Location
Irvine, California, United States
Work
Not stated
Employment
Not stated
Level
Lead / staff
Function
Other
Pay
$130K – $170K a year
Posted
4 months ago

Pay and the market here

The top of this role’s range, $170K a year, is 29% below the median of $240K for lead / staff other jobs in California (middle half $180K – $292K, 178 jobs that state pay).

41 other jobs open in Irvine: 22% remote, 15 posted in the last 30 days.

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About the role

Responsibilities

  • Lead publishing execution across pre-launch, launch, and live service phases, ensuring alignment with product goals, player needs, and North American market expectations.
  • Act as a technically fluent publishing producer who can identify, prioritize, and drive resolution of production, service, and Live Ops issues in close partnership with development, platform, QA, and operations teams.
  • Oversee Live Ops at both strategic and operational levels, with a focus on service stability, rapid incident response, issue escalation, content readiness, and continuous optimization of retention, monetization, and engagement.
  • Translate business, player, and operational needs into clear production requirements, helping technical and cross-functional teams make timely decisions during live service situations.
  • Own production schedules, milestone tracking, issue follow-up, and cross-functional coordination to ensure timely and scope-accurate delivery across publishing initiatives.
  • Identify risks early across development, publishing, and live operations, and implement practical mitigation plans to reduce player impact and business disruption.
  • Drive major updates, events, hotfixes, and lifecycle initiatives, ensuring seamless execution and alignment with global content roadmaps.
  • Improve publishing and Live Ops workflows by establishing scalable processes, reporting structures, escalation paths, and communication frameworks for fast-moving service environments.
  • Partner closely with data, marketing, platform, QA, community, and development teams to ensure cohesive execution and high-quality player experiences.
  • Present KPI trends, incident learnings, production risks, and actionable recommendations to leadership in a clear and practical manner.
  • Manage external partners or development studios as needed, ensuring alignment with product goals, service standards, and delivery expectations.
  • Represent NC America’s publishing, Live Ops, and technical service needs within global planning and decision-making discussions.
  • Foster a culture of accountability, ownership, urgency, and continuous improvement across publishing and Live Ops functions.

Qualifications

  • 7+ years of experience in game production, publishing, Live Ops, or technical program/production management, preferably for online or live service titles.
  • Proven ability to operate in fast-paced live service environments and respond quickly to production, service, player-facing, or technical issues.
  • Strong understanding of the North American game market, player expectations, platform requirements, and live service operating conditions.
  • Experience working directly with development, engineering, platform, QA, and operations teams to diagnose issues, define priorities, and drive practical solutions.
  • Ability to translate technical issues into clear production plans, escalation steps, business impact summaries, and stakeholder communications.
  • Expertise in Live Ops operations, KPI analysis, incident follow-up, and data-driven decision-making.
  • Demonstrated ability to manage complex cross-functional projects with multiple stakeholders across development, publishing, marketing, data, QA, and community.
  • Experience building or improving production, publishing, and Live Ops processes across one or more titles.
  • Strong analytical, organizational, ownership, and communication skills, with the ability to present complex information to leadership in a clear and actionable way.
  • Preferred: hands-on experience or strong working knowledge in technical development, backend/service operations, build/release processes, platform certification, tools, or game systems development.

Irvine, CA pay range

$130,000—$170,000 USD

Source

Posted by NC America on their own hiring page, job-boards.greenhouse.io. OptiTalent shows it as published, read 07 Nov 2026 12:04 UTC; the original is the reference.

View the original ad ↗

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