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FS Studio

Houdini Artist

Buenos Aires, Argentina +4

Location
Buenos Aires, Argentina · Rio, Brazil · Montréal, Quebec, Canada and 2 more
Work
Remote
Employment
Contract
Level
Not stated
Function
Engineering
Pay
Not stated
Posted
17 months ago

About the role

Houdini Technical Artist with Omniverse Experience

FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.

Responsibilities

  • Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.
  • Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc
  • Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects.
  • Write clean, efficient, and maintainable code.
  • Ensure the quality and performance of the final product.

Requirements

  • Procedural modeling and scene generation in Houdini are required.
  • Strong knowledge and practical experience in USD workflows are required.
  • Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required.
  • Familiarity with version control systems is required.
  • Nvidia Omniverse experience is preferred.
  • Unreal Engine and Unity experience is preferred.
  • Blender geometry nodes knowledge is preferred.
  • Familiarity with other programming languages such as Java or C++ is a plus.
  • Experience with cloud-based services and APIs is a plus.
  • The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory.
  • Strong communication and problem-solving skills are mandatory.
  • Must be able to speak and conduct business in English is mandatory.
  • Portfolio of work is mandatory.

This position is open to international candidates.

Source

Posted by FS Studio on their own hiring page, jobs.ashbyhq.com. OptiTalent shows it as published, read 07 Nov 2026 01:26 UTC; the original is the reference.

View the original ad ↗

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