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Housemarque

Associate Development Director

Helsinki, Finland

Location
Helsinki, Finland
Work
Not stated
Employment
Full-time
Level
Director
Function
Other
Pay
Not stated
Posted
7 weeks ago

About the role

OUR STUDIO

At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them.

Our award-winning game Returnal, released on PS5 in 2021, and Saros, released in 2026, embrace all these qualities. THIS is our DNA!

We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time.

We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership.

If you wish to join us for our next journey, apply today!

The Job

This is an opportunity to help shape the future of Housemarque, the award-winning PlayStation studio behind Returnal and SAROS.

We’re looking for an experienced development and project management leader to drive the planning, execution and continuous improvement of a large-scale console game project.

Working in close partnership with Product, Creative and Game leadership, you’ll lead the project management discipline across the project; bringing together scope, resources, budget, risk and development planning to create a clear path towards our goals.

This is a highly collaborative leadership role with significant influence across the project and studio. You’ll bring clarity to complex development challenges, strengthen how we plan and work at scale, and ensure our teams have the structures and processes they need to do their best work.

What you will do

  • Lead project management across a large-scale console game project, driving planning and execution against key milestones and deliverables.
  • Partner with Product, Creative and Game leadership to turn project goals and priorities into clear, achievable development plans.
  • Lead project-wide scope, capacity and resource planning, balancing ambition, available resources, timelines and budget.
  • Establish effective risk management practices, identifying high-impact risks early and driving solutions alongside project leadership.
  • Develop and continuously improve workflows, processes and organisational structures that enable teams to collaborate and deliver effectively at scale.
  • Own project-level budgeting and forecasting, and represent the project in broader studio resource and capacity planning.
  • Coordinate complex development dependencies across internal teams, external partners and co-development studios.
  • Provide clear visibility into project health, priorities, risks and trade-offs to studio leadership and key stakeholders.

Who you are

  • You have significant experience leading production, development management or project management for large-scale, AAA, Console / PC game development.
  • You have experience guiding complex game projects through multiple stages of development, ideally through to launch.
  • You bring strong project management expertise and are comfortable managing complex schedules, budgets, resources and dependencies across large multidisciplinary teams.
  • You understand how to manage scope effectively, balancing creative ambition with production realities and enabling informed decision-making.
  • You are confident in identifying and managing project risk, bringing structure and sound judgement to complex or ambiguous development challenges.
  • You are an excellent communicator who can build trust, influence senior stakeholders and create alignment across creative, technical, product and production disciplines.
  • You are comfortable operating at scale, including working with distributed teams, co-development partners, outsourcing or external vendors.
  • You have a continuous improvement mindset and know how to introduce structure and evolve processes without creating unnecessary overhead.

Bonus points

  • Experience coordinating development across multiple studios or international teams.
  • Experience establishing or significantly evolving production processes within a growing or changing studio.
  • Experience with portfolio-level capacity planning, resource management or production forecasting.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement

Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.

Source

Posted by Housemarque on their own hiring page, job-boards.greenhouse.io. OptiTalent shows it as published, read 07 Nov 2026 02:30 UTC; the original is the reference.

View the original ad ↗

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